NET 3.5 compatible bindings to the Kinect SDK C++ API and exposed them through the same "ZigInput" interface through which the OpenNI bindings are exposed. Hope this helps, but seriously if your project is about using the kinect and not how to get it running, start with zigfu trial. UnityKinect google group - started as a general group but is now focused and I beleive run by the zigFu guys ![]() That is quite complex to set up and even more complex to explain, but i'd point you to the following links Zigfu is based around the openNI project and has been extended to include a 'bridge' that allows usage of the offical kinect for Windows drivers and possibly parts of the SDK itself (sorry my memory is fuzzy on that).Īlternatively you could just install openNI and use its c# wrapper in Unity. ![]() Zigfu really is your best bet if you are a novice to writing and dealing with plugins, it will save you huge amounts of time and effort. From memory I don't think its possible to use the official kinect SDK directly in Unity because its built against.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |